Thursday 29 July 2010

Game Progress


Progress on my next android game continues quite well. I have made a serious dent into the core aspects of it. Probably the big unknown is writing the AI. 

The game play leans itself towards a max-min algorithm but I am suspecting it will be very easy to make it impossible to beat so I am planning on a series of mini brains that have various styles like place a random piece, cause as much damage as possible along with the more traditional search techniques. As I write this I am pondering how to score a board it is quite complex because you can have a huge number of your army wiped out in one move if you are not careful so scoring based on number of pieces is probably not ideal, I am sure I will think of something.

This is the last unknown in the project. After that there will be quite a bit of grunt work and probably a few weeks of polish. One of my aims is to make it the most polished game I have made on android and I am expecting another month or two given the rate of progress.

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