The ponder this game I released earlier this week has performed about as expected. Near the end of devlopment I started to think it was not a super natural fit for mobile phones and so wanted to just push it out the door. My other half played it and said it was a little bit difficult even on easy level. Her other comment was the numbers where a little hard to press.
With that in mind I think I will summon up the energy to do a release to fix some of these problems. I will balance out the difficulty and attempt to increase the size of the squares. This should improove the playability some what. I suspect with these improvements the game should play a lot better on mobile devices. I suspect near the end of development of the first release I was just rushing. I should have got my other half to play test it before release and taken on her advice.
In the mean time I have started work on another game. Just having a simple framework of reusable code in place really help with getting everything set up. In a few hours I had the start of a game forming. Again it is a simple board based game but this time with opponents... Each game I am trying to grow my base of reusable code. Oh an I
promise to put some sound in this time!
In the back of my mind I keep considering porting the frame work another system, say applets. While most of the code is platform independent some android stuff has leaked in. For now I am not going to worry too much as porting really feeds my geeky desires.
I stopped looking a Gwt for a while and moved onto looking into the app engine. I decided this was my biggest unknown when it comes to doing a web app. I read some docs and watched a few you tube videos. I plan to spend a couple of evening going through the tutorials provided with the documentation. None of it seems particularly hard it is more a case of demystifiying things and getting some of the knowlegde into my head so I don't have to look everything up.
No comments:
Post a Comment