Been a few days since my last post.
We had a weekend of catching up with friends so not much development was done. However some progress was made.
I have carried on prototyping some pixel art. I now full expect this to take up much of the later part of the month. Well that along with level design.
Coding wise I added collision detection from the player with the map, the ability to load maps I have created with Tiled and letting the player shoot. Although the shooting needs a little bit more time spend on it.
Still lots to do on the coding front and I am starting to feel a little bit of pressure :)
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