Monday, 17 September 2012

Losing my Keystore and Other Fun.



A couple of days ago a user reported my that my app, Days Until, was not really handling posting to his Facebook wall very well. I ranted a bit about this in my previous blog post so I will not do so again.

Over the weekend I managed to get this sorted, there is a great little series on you tube about getting the Facebook SDK set up and working with your android project.

The fun happened when I came to export and sign my APK's. Yep I could not find my keystore. This is pretty imported as without I cannot sign my apps and update them. I think it go lost when I reformatted and moved over to Bodhi linux.

I "recall" checking I had backed it up at least 4 times but clearly my memory is failing me. I started to panic and did a complete search of my whole computer. Nothing...

In desperation I log into Dropbox and decide to do a search there. Yay it finds the file I was looking for. Even though I am fully synced on my laptop the web version found it. Perhaps it also search my file history or something?

Anyway disaster averted and I am incredibly grateful to DropBox.

And yes I have backed up my keystore again.

Day Until gains another small release that fixes the Facebook issues.

As I was logged into the publishing side of the play store I took a look at the spread of people using my app and was happy to see the people with version 4, or greater, of android has hit over 20% of my active users. Perhaps it will eventually surpass version 2.3.3 that currently sits 54% of my users. At some point I would like to drop the older versions of android but I still have 1.6% of users on android 1.6 (not a typo) and about 5% on 2.1. Even at only 1.6% I would not feel right leaving them behind.

Yes I could do different version of the app that will target different devices and it would not be too much of a pain to manage.

With all this android fun I have dropped the ball on the gamedev side of things. I should get back into the swing of things in a couple of days. I still have a tricky bug to find in the code so I will probably procrastinate on that tonight.

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