Friday, 20 April 2012
Progress Mid April 2012
I figured it might be time to do a little bit of a progress update.
It has been a busy few days. I polished off another update to Days Until. I have not yet released it as I want to do a little bit more testing on it. I am always paranoid that I will push it out with some terrible bug.
My next android app has had a couple more hours spent on it. The geek in me wants to track the hours spent on it. Perhaps I should write some time tracking software but for now I wont :)
Game programming wise I have been on a bit of a learning spree. I investigated entity systems and wrote my own version of one. I like the idea of them as a way to simplify coding in some situations. I have yet to use them in anger so will reserve full judgement until I have more data.
Next was writing an event system. The current one I have is based on strings and I really wanted one that was a little more typed, seeming as java is a typed language, and more reusable. Again the results of this endeavour have not been used in anger - Yet.
The nice thing about both these small projects has been I got to play with generics in Java. An area I have not touch. Given I am a C++ programmer during the day and regularly deal with templated code it is surprising I have not used in Java until now. Still an enjoyable exercise learning about them.
Progress on the actual game has been somewhat stunted. I started writing a map loader and that is about it. I am not too worried about this I still feel like I am learning libgdx. I am pondering a little bit of a rewrite to use the new entity and event systems I have created.
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